Flash Professional is becoming Adobe Animate CC.
Support for evolving web standards comes standard. Your audience is everywhere. Make sure your content is too. Publish animations to multiple platforms — including Flash/AIR, HTML5 Canvas, WebGL or even custom platforms — and reach viewers on virtually any desktop or mobile device. Animate CC will be available in early 2016.
Faster, more fluid animations.
The leading animation toolset brings back the Bone tool so you can easily make your characters move with fluid, natural motion. Plus, make the most of your animations in web ads thanks to sprite sheet generation, and import H.264 videos directly on the Timeline.
Introducing Adobe Stock. Millions of high-quality images for your Flash Professional projects.
Find the perfect photo, graphic or illustration to jump-start your next project and make it amazing. The new Adobe Stock service offers 40 million curated, royalty-free assets, and Creative Cloud members get special pricing — 40% off Adobe Stock when you add it to your membership. It’s the industry’s best value.
Make something now.
Get the most out of Flash Professional and Creative Cloud with our latest tutorials for web and mobile design, video and more.
- Lifelike animation. The Bone tool is back. Give your animated objects super-fluid motion by linking a series of symbols together with a bone structure.
- Optimize ads and more. Minimize the number of files in a Flash project by exporting the bitmaps in your HTML5 Canvas as a single sprite sheet.
- Video import on the Timeline. Drop H.264 videos right onto your Timeline to use as a guide layer.
- Complex animations made easy. The updated Motion Editor gives you granular control over motion tween properties like color effects, transformations and many more.
Create animations with the Motion Editor.
Learn how to use the unified Motion Editor in Flash Professional CC. Create animations and understand how complex animations can be re-used. (Watch, 5 min)
How to export Flash Professional content as WebGL.
Learn how to create and publish hardware accelerated WebGL content in Flash Professional. (Try it, 10 min)
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